In an ARPG that is the thing you're going to be doing the most so how good it feels to do is of utmost importance to me. To me, "core gameplay" is the simple act of hitting a monster with an attack. It was a PC game that felt like having been developed with the CoD dudebro crowd in mind which was insanely disappointing back then. Vanilla D3 didn't even have rune sockets and runes if I remember correctly. Just about every mechanic in the game has multiple layers and the amount of viable builds, items and so forth is amazing from what I can tell one playthrough in. It is exactly what I expected D3 to be with ridiculous depth to its mechanics. Path of Exile received a big update a few weeks ago which caught my attention so I gave it at try and frankly, I'm blown away by how good it is. Me along with all my friends stopped playing and never looked back despite the year long anticipation.Īnyway, I heard D3 is in a good spot lately which is nice. It lacked a ton of mechanics from D2 and was just surprisingly shallow overall in 2012. I only ever played the release version for like a month or two (160h, so it wasn't all bad) but as a huge D2 fan the game lacked primarily one thing: depth. Bashing Diablo 3 has gotten a bit old, I know.
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